游戏简介:
《逃离塔科夫》是一款由俄罗斯Battlestate Games开发的独具特色的多人在线角色扮演射击游戏,背景设定在饱受战乱、被封锁的虚构城市塔科夫,这里各方势力割据。玩家可扮演USEC、BEAR雇佣兵或SCAV拾荒者,在如市井街区、军事基地等复杂庞大的地图中探索搜刮物资,凭借拟真的战斗系统应对各种状况,通过完成任务推进游戏进程,有PMC、Scav、离线模式等多种玩法,玩家既要与其他玩家对抗,又要努力在危险环境中生存并成功撤离 。

注意事项:
- 逃离塔科夫单人离线版是由SPTarkov项目组开发并免费分享,请遵守相关协议条款。
- 请确保你的电脑物理内存达到或是超过16GB,虚拟内存设置为物理内存的1-1.2倍,以免出现“客户端”崩溃的问题。
- 不要有中文路径,在登陆器的设置页面点 设置文件和缓存文件清除(打去验证补丁的,拜托全覆盖,别只替换一个EXE),避免卡松树页面。
- 不要开着加速器的全局模式玩离线版;离线版是纯本地化运行的模拟器, 不需要你加速减少延迟
- 不要使用老版MOD,切记,切记,切记一定要匹配版本的MOD。
- 不要使用老版存档,架构已变,如果你有编译知识,可以尝试移植存档。
- MOD存放位置:USER/MODS文件夹内;注意,请不要将不相干的文件仍在MODS文件夹内,比如MOD压缩包等。
- 玩 单人离线版,多备份存档(存档位置X:\SPT-AKI XXX\user\profiles),遇到坏档的问题自行还原备份。
- 不要用鼠标去点服务器窗口内,会给你卡着的,如果遇到此类问题,按下回车或重开服务器
- 请勿使用修改过的客户端玩 逃离塔科夫 线上版,也不要同时开着线上和离线,否则导致的一切后果自负。
- 从 SPT-AKI 1.4.0 血色边缘版开始,SPT项目组就不再对WIN7/8/8.1的老系统做系统兼容启动会直接闪退。
- 每次更换新版,建议去离线版登陆器的“设置”里清理临时文件/还原游戏设置可以避免很多问题。
- 解压请使用“7Z,Winrar,Bandizip”解压,Windows系统自带的解压会导致解压不全的问题。

更新日志:
ADDED
Added ability to insert items into bot Pockets/Rigs/Backpacks inside config/seasonalevents.json during seasonal events
Used to add Christmas ornaments + presents to scav loot pool
Added progress bar system
Used to show how much of the database has been loaded during server start + bot generation progress
Added rewards to the That’s a Great Plan, Walter quest-related containers Opened Case and Opened Box
Added system to override the flea price of an item via config/ragfair.json/dynamic/itemPriceOverrideRouble
Used to adjust price of Streamer item case to 500000 roubles + Christmas gifts to various values
Added ability to use decimals when altering a traders reputation using Commando
MODIFIED
Updated map loot data
Updated bot loot data
Increased chance of rain and cloud
Updated CZ locale
Added system to de-prioritise containers to look inside when searching for money to pay for items
Containers can be added to inventoryConfig/deprioritisedMoneyContainers
By default SICC and documents case are deprioritised (they will be picked last)
Blacklisted Case Key and Sealed Box from reward item pool + pmc loot pool
Updated infectedTagilla zombie bot to have 3 magazines and 1 loot item
Updated some warning logs to be debug logs to stop scaring players
Improved simulation of AI player scav names, their 'pmc' name + game edition is correctly passed to client
Improved equipment assembly screen performance when getting relevant flea offers
FIXED
Fixed insurance messages appearing as received if you only lost gear you were wearing
Fixed removeResourceFromArea errors by adding null checks inside to prevent server failing when it can't find an item to remove from a hideout slot
Fixed max buy restriction bonus not applying to unheard edition accounts
Fixed FenceService.addItemAssorts() erroring when there were no root items available to add to Fences assorts
Fixed assembling screen not showing PMC weapon/armor offers correctly
Fixed assembling screen showing inaccessible trader offers for weapons/armor when you were already over the buy limit threshold and there are PMC offers available
Fixed incorrect ledx id inside inventory.json Pumpkin with sweets reward pool
MODDERS
Added ConfigServer to PaymentService constructor
Added inventoryConfig/deprioritisedMoneyContainers property
Added ISeasonalEventsConfig/eventLoot property
Updated vitest packages to 2.1.8
Added ragfairOfferHelper.offerIsFromTrader function
Added iBotType parameter to botGenerator.generatePlayerScav function
Added botNameService.addRandomPmcNameToBotMainProfileNicknameProperty function
Added BotGenerator.shouldSimulatePlayerScav function
Added RagfairOfferHelper.getOffersInsideBuyRestrictionLimits function
Added MainProfileNickname optional property to IInfo
Added IRagfairConfig/itemPriceOverrideRouble property
Removed BotNameService.shouldSimulatePlayerScavName function
Removed BotNameService.addPlayerScavNameSimulationSuffix function
Added BotNameService.addRandomPmcNameToBotMainProfileNicknameProperty function
Added BotNameService.getRandomPMCName function
Added PostDbLoadService.addMissingTraderBuyRestrictionMaxValue function
Added PostDbLoadService.applyFleaPriceOverrides function
Added getEventBotLoot function
Added SeasonalEventService.addEventLootToBots function
Added ProgressWriter class
Fixed various invalid nullguard checks inside DatabaseService
Removed InsuranceService.adoptOrphanedInsEquipment function
Added ProfilerFixerService.checkForAndFixDialogueAttachments function
Updated SeasonalEventService.cacheActiveEvents function to be public
3.10.3 更新日志:
Changes
ADDED
Added automatic profile backup system: sp-tarkov/server@ef14ad2
Backups are made on server start
Automatic backups every x minutes is possible (disabled by default)
A list of active server mods at time of backup is included in folder
Stored in user/profiles/backups
Added item reward base type blacklist to config/item.json, accessible via itemFilterService.getItemRewardBaseTypeBlacklist()
Added event quest That's a Great Plan Walter
Added additional debug logging inside repeatable quest generation
MODIFIED
Improved friend system emulation: sp-tarkov/server@4614c89
Can now search for other profiles in friend list
Can view other profiles and see their favorite weapons for easy preset sharing
Made improvements to RandomUtil functionality / error prevention
Regenerated quest data with missing properties
Updated trader offer data
All placeholder values have been replaced with live values
Improved accuracy of repeatable quest system emulation, changed:
Accepting a quest
Replacing an existing repeatable
Improved edge case where Cultist Circle rewards don't all fit inside the circle container
Does its best to fit as many in as possible instead of rewarding nothing
Updated airdrop rewards/Loot Generator to make use of item reward base type blacklist (currently only has soft armor inserts)
Updated JSON files to match live
Updated server locales with data from crowdin
Updated bots with data from live
Updated map loot with data from live
Updated some item handbook prices
Updated flea prices (prices.json now sorted by key to make code comparisons easier)
Updated client locales
FIXED
Fixed Cultist Circle rewarding empty ammo boxes and soft armor inserts
Fixed issues around random number generation
Blacklisted mortar shrapnel object from reward item pool
Fixed BSG bug when replacing existing daily/weekly quest would soft lock the client
Fixed having an invalid registry settings file causing the client to soft lock
MODDERS
Signature changes inside repeatable quest generation, multiple functions now require a sessionId to passed
attemptToGenerateRepeatableQuest, generateRepeatableQuest, generateEliminationQuest, generateCompletionQuest, generateExplorationQuest, generatePickupQuest, generateRepeatableTemplate
RepeatableQuestRewardGenerator constructor now requires a hashUtil
generateItemReward and generatePresetReward have a new optional parameter foundInRaid
New properties in IQuest and IRepeatableQuest
New property rewardItemTypeBlacklist in IItemConfig
New function getItemRewardBaseTypeBlacklist() in itemFilterService
New implementation of dialogueCallbacks.deleteFriend()
Constructor changes to dialogueController
Constructor changes to saveCallbacks
New implementation of dialogController.getFriendList()
New implementation of dialogController.sendFriendRequest()
New implementation of dialogController.deleteFriend()
New implementation of profileController.getFriends()
New implementation of profileController.getOtherProfile()
New function profileHelper.getFullProfileByAccountId()
New function profileHelper.getChatRoomMemberFromSessionId()
New function profileHelper.getChatRoomMemberFromPmcProfile()
New friends string array property inside player profile ISptProfile object
New IWsFriendsListAccept interface
New config BackupConfig
3.10.2版本及以前更新日志
3.10.2 更新日志: Changes ADDED Large rework of Cultist Circle, should be more accurate to live behavior Each direct reward (e.g. Killa figurine sacrifice for Killa helmet) can be collected only once per profile Hideout-related rewards are correctly given 25% of the time when over 400k rouble sacrifice theshhold Items needed to complete in-progress quests can be rewarded Big clean up and rework of how random numbers are chosen Added logging to loose loot generation to help track down phantom modded items that don't exist in the database causing map loading to fail MODIFIED Improved how scope mounts are chosen when added to a bots' weapon, should reduce scope mounts with a red dot but no scope appearing Moved Christmas start date from 7th to 12th to better match the start of winter weather Reworded error message when cultist circle rewards are too big to fit into box Reduced cultist circle debug logging Added null protection to addHideoutEliteSlots() when profile lacks a generator FIXED Fixed airdrops not spawning without the use of a red flare Fixed missing Christmas tree hideout area using 2023 Christmas data Fixed issue where favoriting a weapon/item in the Weapon Rack or Hall of Fame would cause the profile to not load after a restart Fixed issue where you wouldn't see favorited items if you viewed your profile from the Friends list Fixed viewing another profiles profile data sometimes showing the mannequin instead of the profiles equipment Fixed traderconfig.traderPriceMultipler applying to items twice Fixed traderconfig.traderPriceMultipler not applying to trader items when viewed from flea Fixed price discrepancy between trader and flea price for trader items Fixed getCultistCircleRewardPool error when trying to access a hideout area stage that doesn't exist Fixed cultist circle saving direct rewards to the profile incorrectly Fixed cultist circle returning direct weapon/armor rewards without mods Fixed cultist circle rewarding 2x Killa helmet face plates MODDERS Moved hardcoded money/ammo Cultist circle blacklist from code into config Renamed cultistCircle.getRandomLoot to generateRandomisedItemsAndAddToRewardPool, also checks items parentId against blacklist Added nullguard to getQuestRewardItems() to protect against invalid custom quests Made GameObject hooks local to their respective plugin throughout modules SPT项目组感谢名单(不分先后): Shibdib,SgtLaggy,Refringe,Cj,DrakiaXYZ 3.10.1 更新日志: Changes ADDED Added Large/Medium/Small Christmas gift to Christmas event loot pool (blacklists them from flea when outside of event) Added system that checks for and adds missing hideout crafts to profile when player starts game MODIFIED None FIXED Fixed airdrops not spawning without the use of a red flare Fixed player character breaking after using the gym Fixed issue where the player cannot exit the raid due to the Airdrop patch failing MODDERS client/hideout/workout endpoint no longer returns effects data Due to LFS limitations on github we have compressed the locations data and stored it in project\assets\compressed\database\locations.7z, this is extracted on first run of server in debug mode or via the new npm: database:decompress server task Moved majority of code into handleModEvent to help modders handle custom events via method overriding Added forceSnow to seasonal mod event system Modder guidance SPT项目组感谢名单(不分先后): Refringe,Cj,Archangel,Lacyway,DrakiaXYZ 3.10.0 更新日志: Changes EFT: Map to map travel Mortar strikes (disabled by default – can be enabled via mods) Balancing changes Sound changes Factory rework New quests New boss – Partisan Tripwires Bipods Weapon resting Hideout Gear rack Hideout Cultist circle New weapons and equipment Zombie event (disabled outside of Halloween event – can be force-enabled via mods or VERYSPOOKY SPT friend code) Stash item pinning/locking ADDED Added custom in-raid RAM cleanup tool Runs when player opens any inventory page Opening an inventory page takes 0.25 seconds, we run RAM cleanup code with a fixed run-time of 0.25 seconds that does what it can in the time allowed Our testing has shown it keeps the RAM usage down enough to play through a raid This problem occurs in Live but due to how few bots spawn in PvE its not as bad Added migration system for 3.9.8 profiles: Will NOT work for profiles that use Custom Quests/Custom Traders/ Custom items Will delete all messages from chat bots and PMCs No support is provided on discord for anyone having problems when using a 3.9.8 profile Added new quests Added support for map to map travel system Added support for item return system when traveling between maps Added radar parts airdrop event system (disabled by default, causes game to hard crash on exiting raid) Added Cultist Circle hideout area and simulated live behavior: Approximated system for rewarding needed items for completing hideout upgrades/crafts, its not 100%, but close Added system to give specific rewards, controlled via hideout config Variable craft time based on items sacrificed Sacrifice time can overridden with value set in hideout config Added support for Equipment storage hideout area Enabled PMC karma system Doesn't gain/lose karma when performing actions – no code exists in client to do this Fixed at 0.2 Partisan will spawn and be hostile to player Added new boss bossPartizan to server data and code Added new equipment to PMCs: Weapons (M60 + variants/AA-12/Desert Eagle) Various armors/headsets/helmets/weapon mods Added new difficulty values to bots to support tripwires Added system to support opening twitch 2024 gambling boxes Added config toggle to keep daily quest type when replacing them Removed Visit site to buy this labels from clothing and stash expansion UI elements Added STREAMERLOOT gift code Added SPLASH gift code Added STASHQOL gift code Added 500CIGARETTES gift code Added VERYSPOOKY SPT friend code – force-enables Halloween + zombies Added tiered flea system: Disabled by default Allows items to be locked from purchase until player is a specific level Offers 'show' in flea but cannot be purchased Comes with some values i have been playing with during my testing playthrough Enabled via ragfair.json/tieredFlea config Added additional weapon mods to PMCs Added more contributor names to PMC pool Added a lot of items to reward pool blacklist (e.g. Secure flash drive v2, Radar station spare parts) Halloween – Added Tagilla to laboratory Significantly expanded seasonal event system: Added ability to enable/disable certain sub-events during seasonal events via seasonalevents.json config Can control bot hostility per event Added April 1st event Lightkeeper quests do not correctly reward items in live PvE, we have added a workaround to make it work for SPT Added ability to define a minimum magazine size per gun and per bot level via config Added various weapons to this system for level 25+ PMCs to ensure they have magazines with a minimum size of 30 Added ability for PMCs killed by player to remark on the map they died on + added some PMC responses that involve the location Added removeInvalidTradersFromProfile to core.json config to allow cleanup of invalid trader data in profile – e.g. custom traders when mod is uninstalled Implemented per-game-edition quest filtering and blacklisting system Added Documents with decrypted data to rewardable item blacklist MODIFIED Migrated SPT to use PvE mode instead of PvP Provides a lot of functionality as a baseline, requiring less manual implementations by SPT (e.g. airdrops/BTR) Deleted or modified over 50 module patches BSG changed a lot in how offline raids work Rewrote insurance handling system to support new raid start/end process Rewrote raid start system Rewrote raid end system Rewrote scav raid entry system Rewrote how scav exfiltrations are processed, they should now correctly show only scav/coop exits Updated trader assorts to match live Updated Ref items to better match live Updated quests + added new quest icons Updated new profile templates: e.g. Include cultist circle level 1 on new unheard profiles Updated flea market handling code to match changes from live Regenerated bot loot/equipment using only 0.15.x data (over 100k bots were used) Regenerated location static/dynamic loot data using only 0.15.x dumps Regenerated static container ids for all maps Removed pmcConfig.chanceSameSideIsHostilePercent config property and code that uses it, now implemented inside every maps base.json Expanded pmcConfig.maxBackpackLootTotalRub to work per PMC level PMCs have more expensive loot items in their backpack at higher levels Removed unused singleplayer/settings/raid/endstate endpoint Adjusted PMCs to start healing when further away from danger Added Secure flash drive v2/v3 to reward blacklist Updated how bonus money is calculated in quest rewards to be more accurate Added coreConfig.features.chatbotFeatures.sptFriendGiftsEnabled, default true When listing an item on flea, the avg/max/min values no longer take trader values into account Improved how flea system gets average offer price Reworked Weather simulation Weather can change mid-raid, occurs every 15/30 minutes In-raid temperature now takes into account time of day and current season Significantly reduced amount of cloud cover on average Significantly reduced amount of fog on average Improved emulation accuracy of hydration/energy lost when using Gym Added support for bots to have night-specific equipment and weapon mod weights PMCs use NVGs at night Rogues use NVGs at night Prevented required items on repeatable quests being given as rewards Reduced extract requirement count from daily/weekly quests Added Case with precision tools quest item to single spawn only list Prevented T7 thermals from spawning on PMCs below level 67 Improved the error shown when the stash size has been altered by a mod incorrectly Added mod_tactical001/mod_tactical002 to PMC randomisation pool Added Sealed letter quest item for Postman Part part 1 to spawn once in a raid, (now has 4 possible spawns) Blacklisted mortar strike signalling device from reward pool and Fence Added Gzhel/Surv12/Sugar to list of items to not reduce in price as quality/uses drops (same as live as they're used in crafts/quests) Christmas – Increased chance of gifter bot on customs/factory Blacklisted spare radio parts from reward pool Expanded seasonal system to include new late_autumn/early_spring and adjusted season start/end dates Moved AUTUMN season to start on 15th of October to better match live Blacklisted Infected strike from reward pool Adjusted Halloween event to end on 10th of November PMCs will now “sleep” when far away from the player – consuming less CPU resources Reduced time winter is active due to how half-implemented it is Improved accuracy of raid times to better match live values Added more weapons to sealed weapon crate pool Updated flea prices Adjusted level 46+ PMCs to have headset 85% of the time instead of 50% FIXED Fixed some items appearing on fence that shouldn't (e.g. dogtags) Fixed incorrect VALID_REASONS_TO_ADD_ENEMY value inside shooterBTR bot Fixed recursion when using GetData() synchronously Fixed looting the same weapon from a non-bot source causing ID conflicts and corrupting the profile Fixed season override property not being correctly used Fixed flea having very long PMC names Fixed airdrop crates having the incorrect icon Fixed bot rig generation system sometimes filtering out all rigs from allowed pool Added edge case handling for when bots are generated without a name Prevented notification popup when a scav tries to shoot a weapon with incompatible ammo https://dev.sp-tarkov.com/SPT/Modules/pulls/171/files Fixed edge case where custom traders without labs-specific failure messages would still return insured items Fixed hydrateLookup() storing data from handbookPriceOverride with incorrect parent keys Fixes parentId errors on game start Fixed airdrops causing a full client crash at end of raid MODDERS Added forced loot system to LootGenerator service, can now explicitly define what items it contains Refactored addUpdateInventoryItemToProfile() and added addMissingPresetStandItemsToProfile() Added helper function itemHelper.getRandomisedAmmoStackSize() Made plugin classes public Renamed 10+ patches to better explain their purpose Improved random loot box system to support rewardTypePool instead of rewardTplPool Added cultistCircle object to hideoutConfig Updated IHideoutStashItem properties to be lowercase Renamed inraid.json config property from scavExtractGain to scavExtractStandingGain Added new config values to weather.json, generateWeatherAmountHours and timePeriod isCultistCircle property is no longer saved into every profile craft object Cleaned up confusing airdrop enum usage Added ability for RepeatableQuestRewardGenerator.generateReward() to use reward item blacklist Added ability to generate client/match/local/start response without generating loot Removed ProfileSnapshotService Added InMemoryCacheService service Added hostilitySettings object to pmc.json config to control how PMCs interact with other bot types Added nullguard to setTraderUnlockedState() Added ability to know if raid is at nighttime programatically Updated a LOT of interfaces to start with letter I Added inventoryHelper.isValidMongoId() Added config option forceRigWhenNoVest to bot.json Added ability to track profile migrations in profile Added mongoid item validation to 39x profile migration Added simulateItemsBeingTaken property to insurance.json config Added ability to control storage time of insurance returns to insurance.json config Added ability to programmatically blacklist specific bot gear tpls by level via bot.json config Added call to handleModEvent() inside updateGlobalEvents() to allow easy overriding for custom implementations Removed unnecessary SNOW seasonal event, handled by seasons instead Added ability to ignore price variance based on item quality via ragfair.json config Added enabled property to seasonal events to allow easy disabling Added nonMaps property to configs/location.json Added framework for custom surveys The SPT Launcher now stores a copy of assembly-csharp.dll as assembly-csharp.dll.spt-bak instead of assembly-csharp.dll.bak
游戏安装教程:
需要同时下载服务端和游戏端然后将服务端解压到游戏端的根目录覆盖即可。
覆盖完成:

然后先双击SPT.Server,会出现黑色的命令行框,最后显示绿色字即为开服成功(不能关闭):

然后运行SPT.Launcher,然后创建账号(可以选择蓝边、黑边、白边等等),然后连接服务器即可进行游戏。
游戏下载:
服务端下载:
SPT官方链接:SPT-3.10.4-33420-5a15aa3
分流服务端地址:123网盘分流下载
客户端下载请单击下方的“下载”按钮链接,有三种下载方式进行下载。官方链接线路需要右键复制下载链接,使用迅雷/IDM之类的软件下载,由于DNS污染,国内部分地区下载官方资源受到影响,请无法下载的小伙伴们下载分流资源。
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